I'm Saif Chamakhi,
Based in Tunisia.
5+ Years •
7+ Shipped Games •
Gameplay & UI Developer
Open to Opportunities
5+ Years • 7+ Shipped Games • Gameplay & UI Developer
Open to Opportunities
About
Unity game developer focused on creating engaging gaming experiences. Proficient in C sharp and the Unity engine, I specialize in UI design, gameplay mechanics, and multiplayer integration. I aim to enhance game systems and design user-friendly interfaces that improve player enjoyment. I thrive in team environments, collaborating to bring innovative projects to life.
Download CVRecent Works
Here are some of my favorite projects I have done lately. Feel free to check them out.
-
WebGL GameThe Plooshies. -
2D Idle Clicker GameAlbert's Ark. -
Multiplayer Football Management SimDraft Fever Bowl. -
Mobile Virus Containment GameThe Amazing Saniboy. -
Third-person rhythm action gameSlash And Dash. -
Competitive Split-Screen Mini-Game ShowdownShells And Tails. -
Multiplayer platformer with ragdoll physicsDaQueen.
The Plooshies
The Plooshies is a social NFT storytelling game where players compete in various minigames to earn spots on the Plooshlist, unlocking rewards and community recognition. With vibrant characters and immersive storytelling, it blends social interaction with competitive gameplay.
Key Contributions:- Developed and optimized the game UI for a seamless user experience.
- Contributed to bug fixes and gameplay improvements.
- Worked on minor gameplay elements.
- Collaborated on the multiplayer system using Photon Fusion in WebGL for smooth online interactions.
Albert's Ark
Albert’s Ark Idle is a 2D clicker/idle game filled with exciting adventures! Buy and upgrade buildings, play minigames, make money, sail the seven seas and revive fantastic mythical creatures to bring magic back to the kingdom.
Key Contributions:- Worked on UI development in the early stages.
- Implemented minor gameplay features like the experience and leveling system.
- Assisted with bug fixing, improving game stability.
Draft Fever Bowl
Draft Fever Bowl is a competitive multiplayer football management simulation game. Scout prospects, compete in the draft, recruit players, and make strategic trades online. Step into the role of a coach or GM in this free-to-play football experience.
Key Contributions:- Worked on UI implementation, including the landing page, settings menu, and scoreboard.
- Developed responsive popups for various in-game interactions.
- Contributed to bug fixing and system optimization, improving performance.
- Created utility scripts to streamline adding new features and animations in early development.
The Amazing Saniboy
In a world ravaged by a dangerous mutant virus, a group of dedicated young scientists sets out to sanitize and secure contaminated areas. Armed with specialized sanitization equipment and protective gear, they work to neutralize the virus and make locations safe again. They must move carefully, avoiding contaminated zones and minimizing their exposure to the infection.
Key Contributions:- Developed and optimized the game UI, ensuring a user-friendly experience.
- Implemented a secure store system with JSON encryption for safe transactions.
- Integrated the game with Google Play services, including handling ads systems.
- Designed and implemented loading screens for smoother transitions.
- Contributed to level design to enhance gameplay experiences.
- Performed bug fixing and contributed to various gameplay features.
Slash And Dash
My end-of-studies project, Slash and Dash, is a third-person rhythm action game. Players must time their movements and attacks to the beat, combining fast-paced action with rhythmic precision for an engaging and dynamic experience.
Key Contributions:- Built a system that matched song beats with obstacles, integrating a BPM system.
- Designed and implemented dynamic background visual effects (VFX) that react to the music, enhancing the overall gameplay experience.
- Started building a level editor, allowing for the creation of custom levels.
Shells And Tails
Shells and Tails is a competitive split-screen party game where a rabbit and turtle race to win control of the farm. Players choose their character and take turns selecting mini-games, determined by a coin flip. The game offers a mix of exciting mini-games, from platforming challenges to stealth missions, making each match a test of different skills. It's best of three, and each time a player loses, they get to choose the next mini-game.
Mini-Games:- Speedrunner: Race to the finish while avoiding obstacles and navigating platforms.
- Dinner_Time: Collect vegetables and cross a road while dodging waves of farm animals.
- Metal_Gear: Sneak through a dark cave without getting caught by wolves, or be sent back to the previous checkpoint.
- Skyfall: Stay on collapsing platforms and be the last one standing.
- Treasure_Hunt: Explore a large map to find three hidden coins and claim victory.
- Party_Animals: Guess how many animals crossed the screen in a timed challenge.
- Developed the core mechanics for the mini-games, including platforming, stealth, and puzzle elements.
- Designed and implemented the split-screen functionality, allowing players to use gamepads or keyboards.
- Integrated a coin flip system to decide which player selects the first mini-game, enhancing competitive balance.
- Built a system that allows the losing player to choose the next mini-game, keeping gameplay engaging and dynamic
- Implemented keybinding features, ensuring flexible controls for different players.
DaQueen
Da Queen is a ragdoll physics-based multiplayer platformer, developed using the Mirror networking framework. Players compete in a chaotic obstacle course, reminiscent of Fall Guys, where the unpredictable physics and dynamic environment create a fun and challenging experience. With support for online multiplayer, the game offers fast-paced, action-packed gameplay, where only the most skillful player can claim victory.
Key Contributions:- Developed core gameplay mechanics, including ragdoll physics and platforming controls.
- Implemented multiplayer functionality using the Mirror networking framework, enabling stable online play.
- Designed and built a complex, obstacle-filled level to challenge players’ timing, balance, and movement skills.
- Created dynamic interactions between player characters and the environment, enhancing the chaotic and unpredictable gameplay.
- Optimized networking performance to ensure minimal latency and responsive multiplayer action.
Expertise
- Game Developement
Experience
Blue Gravity Studios
Game Developer
Nov,2023 - Sep,2024
- Implemented UI elements like the landing page, settings menu, and scoreboard.
- Developed responsive popups and contributed to bug fixing and system optimization.
- Created utility scripts for adding new features and animations in the early stages.
- Worked on early-stage UI and implemented gameplay features like experience and leveling systems.
- Assisted with bug fixing and improved game stability.
- Optimized game UI for seamless user experience and collaborated on multiplayer integration using Photon Fusion in WebGL.
- Contributed to bug fixing and minor gameplay elements.
READYTO TEK
Game Developer
Feb,2023 - Nov,2023
- Developed a game about sanitizing contaminated areas, focusing on UI, gameplay, and backend features.
- Implemented a secure store system with JSON encryption.
- Integrated the game with Google Play services, including handling ads systems.
- Designed loading screens, contributed to level design, and performed bug fixing.
Tuntales Interactive
Game Developer
Apr,2022 - Jul,2022
- Developed a system that synchronized song notes with a BPM (beats per minute) system to dynamically generate obstacles.
- Managed all background visual effects (VFX).
- Initiated the creation of a level editor to design custom levels.
- Contributed to the implementation of a level editor.
Education
Tunis, Tunisia Ibn Khaldoun High School
B.E Computer Science
2016 - 2017
Manouba, Tunisia Higher Institute of Multimedia Arts of Manouba (ISAMM)
Bachelor’s Degree in Video Game Development
2019 - 2022
Skills
Languages
Get In Touch
I’d love to connect with you! If you have any questions or want to discuss game development, Unity, or anything tech-related, feel free to reach out!