Saif Chamakhi
Unity Game Developer | chamakhiseif@gmail.com | +216 52 099 160 | Tunis, Tunisia (Remote)
GitHub: github.com/saifxss |
LinkedIn: linkedin.com/in/seif-chamakhi |
Portfolio: saifxss.github.io
Summary
Unity game developer with 5+ years of professional experience shipping 9 commercial titles across mobile (Android/Google Play), PC (Steam), and WebGL platforms.
Specialised in gameplay programming, UI systems architecture, multiplayer integration (Photon Fusion, Photon Quantum), and event-driven game architecture using C# and Unity 3D.
Proven ability to build scalable, production-ready systems on international remote teams.
Open to full-time and contract roles — remote, EU/GMT-friendly hours.
Core Skills
Unity 3D
Unity 2D
C#
Gameplay Programming
UI Systems
Multiplayer Netcode
Photon Fusion
Photon Quantum
WebGL
Mobile (Android)
Steam
Google Play
Event-Driven Architecture
ScriptableObjects
State Machines
Minimax AI
VFX
Animation
Git
Jira
Notion
Work Experience
Unity Developer — BNJMO (Feb 2025 – Feb 2026 · Full-time · Tunis, Remote)
Contributed to multiple Unity titles while evolving the internal BNJMO Framework. Focused on gameplay architecture, AI systems, scalable UI, and modular cross-project tooling.
- Tikto King — Built a Minimax + Alpha-Beta pruning AI for Ultimate Tic-Tac-Toe; designed scalable board-state and turn-management systems; architected the codebase to support multi-game expansion without rewrites.
- Maleficus — Implemented state-driven onboarding (team → character → spell → ready); refactored core systems into an event-driven architecture; fully decoupled UI from gameplay logic.
- Super One — Built shop, profile, quest, and settings systems; implemented data-driven architecture using ScriptableObjects; designed modular, reusable UI components.
- Spartans (PixiJS) — Implemented modular UI and game screens; structured state handling and interaction flow for a client web project.
- BNJMO Framework — Authored audio system, announcement system, event-driven layer, and UI transitions; shared across multiple projects via Git submodules.
Game Developer — Blue Gravity Studios (Nov 2023 – Sep 2024)
- Draft Fever Bowl (Steam) — Implemented landing page, settings menu, live scoreboard, and responsive popup system; authored utility scripts and animations used across the team.
- Albert's Ark Idle (Steam) — Built early-stage UI and core gameplay (XP, leveling, currency loops); bug fixing and stability improvements.
- The Plooshies (WebGL) — Optimised WebGL UI for seamless performance; integrated Photon Fusion multiplayer; bug fixing and gameplay polish.
Game Developer — READYTO TEK (Feb 2023 – Nov 2023)
- Shipped The Amazing Saniboy on Google Play — designed UI and gameplay, built a JSON-encrypted store system, integrated Google Play services and ads.
Game Developer — Tuntales Interactive (Apr 2022 – Jul 2022)
- Built a BPM-sync system that drove obstacle generation from song notes for Slash And Dash; owned all background VFX; initiated and contributed to an in-house level editor.
Selected Projects
- Maleficus (2025) — Multiplayer arena spell game. Unity, C#, Photon Netcode. Event-driven architecture, state-machine onboarding.
- Tikto King (2025) — Multi-game platform (Ultimate XO + Quiz). Unity, C#, Minimax AI. Scalable game-state architecture.
- The Plooshies (2024) — WebGL multiplayer party game. Unity, Photon Fusion. WebGL UI optimisation, netcode integration.
- Albert's Ark Idle (2024) — 2D idle clicker on Steam. Unity, C#. Gameplay systems, experience curves.
- Draft Fever Bowl (2024) — Multiplayer football management sim on Steam. Unity, C#. Full UI system, responsive popups, scoreboard.
- The Amazing Saniboy (2023) — Mobile virus-containment game on Google Play. Unity, Android. Full-stack gameplay, encrypted store, ad integration.
- Slash And Dash (2022) — Third-person rhythm action game. Unity, C#. BPM-driven obstacle generator, VFX ownership.
- Shells And Tails (2022) — Competitive split-screen 4-player showdown. Unity, C#. Local multiplayer, multiple rule sets.
- DaQueen (2022) — Multiplayer ragdoll platformer. Unity, C#, Photon. Ragdoll character controller, Photon multiplayer.
Education
- Higher Institute of Multimedia Arts of Manouba (ISAMM) — Bachelor's Degree, Video Game Development (2019 – 2022)
- Ibn Khaldoun High School — B.E. Computer Science (2016 – 2017)
Languages
- Arabic — Native
- English — Fluent
- French — Fluent
This page requires JavaScript for the full interactive experience. Enable JavaScript or visit the link above.