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PROJECT CASE STUDY

01 / 07
Completed · Awaiting releasePC · 2025

Maleficus

Project footage · My contribution is outlined alongside.
UnityC#PhotonEvent-driven

Reworked the multiplayer arena game's architecture and built its state-driven player onboarding and spell selection.

MY CONTRIBUTIONUnity Developer · Gameplay architecture and UIBNJMO

The challenge

The existing codebase tightly coupled UI and gameplay, making changes difficult to isolate as features grew.

What I built

  • Refactored the codebase around events with a strict separation between UI and gameplay.
  • Built a state-driven flow for team, character, spell, and ready selection, with modular spell selection.

The result

Delivered the architecture refactor and onboarding flow. The project is complete and awaiting publisher release.

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