UNITY GAMEPLAY & UI ENGINEERING

Gameplay,
engineered.

Unity developer · 9 shipped titles

I build mobile hypercasual gameplay, reusable UI systems, and multiplayer features for Android, WebGL, and PC. Professional studio experience since 2023.

Released on Google PlayThe Amazing SaniBoy 100k+ downloads4.7★ rating

Tunis, Tunisia / Full-time or contract · Remote on EU/GMT hours

Maleficus gameplay
Completed · Awaiting releaseFEATURED / 01

Unity · C# · Photon

Maleficus

Reworked the multiplayer arena game's architecture and built its state-driven player onboarding and spell selection.

9Shipped titles
4Studios
100k+SaniBoy downloads
7Selected projects

01 / SELECTED WORK

Selected work.

Gameplay architecture, game AI, interfaces, and multiplayer. Explore my contribution to each project.

7 SELECTED PROJECTS
01 / 07
Completed · Awaiting releasePC · 2025

Maleficus

Project footage · My contribution is outlined alongside.
UnityC#PhotonEvent-driven

Reworked the multiplayer arena game's architecture and built its state-driven player onboarding and spell selection.

MY CONTRIBUTIONUnity Developer · Gameplay architecture and UIBNJMO

What I built

  • Refactored the codebase around events with a strict separation between UI and gameplay.
  • Built a state-driven flow for team, character, spell, and ready selection, with modular spell selection.

The result

Delivered the architecture refactor and onboarding flow. The project is complete and awaiting publisher release.

1 / 7
Earlier projects & legacy titles

Earlier titles include Slash And Dash (BPM-driven obstacle generation and background VFX) and DaQueen (ragdoll controller and Photon multiplayer), alongside a back catalogue of 20+ legacy titles restored and republished to current store requirements.

02 / EXPERIENCE

Built with teams.
Owned with care.

From studio frameworks to release-day fixes, I take responsibility for the systems I work on.

01

StolenPad

Unity Developer

Feb 2026 – Present

Built 5+ mobile hypercasual prototypes and upgraded 20+ legacy titles to Unity 6.

More about this role
  • Built 5+ mobile hypercasual prototypes, owning gameplay systems, UI, and release readiness solo on most builds. Several are being pitched to publishers.
  • Upgraded and republished 20+ legacy titles to Unity 6, resolving compatibility issues and Google Play requirements including 16 KB page-size support.
  • Reduced web and mobile build sizes using texture and mesh compression, profiling-led optimisation, and Addressables.
02

BNJMO

Unity Developer

Feb 2025 – Feb 2026

Built shared studio frameworks, gameplay architecture, and reusable UI.

More about this role
  • Authored the studio's shared audio, announcement, event, and UI-transition framework; distributed it through Git submodules across games and client projects.
  • Built Maleficus gameplay/UI architecture and state-driven onboarding; implemented Minimax/Alpha-Beta AI and shared board/turn systems for Tikto King.
  • Built ScriptableObject-driven shop, profile, quest, and settings interfaces for Super One, with modular components for adding content.
03

Blue Gravity Studios

Game Developer

Nov 2023 – Sep 2024

Delivered UI, multiplayer, and progression systems across three studio projects.

More about this role
  • Owned the UI layer on Draft Fever Bowl within a 20+ person Steam production, including a responsive popup framework reused team-wide.
  • Integrated Photon Fusion multiplayer and optimised WebGL performance on The Plooshies.
  • Built progression systems and early UI on Albert's Ark Idle through to Steam release.
04

READY TO TEK

Game Developer

Feb 2023 – Nov 2023

Owned UI, gameplay, and integrations through SaniBoy's Google Play release.

More about this role
  • Owned UI, gameplay mechanics, and backend integration on The Amazing SaniBoy through its Google Play release. The game reached 100,000+ downloads and a 4.7-star rating.
  • Implemented the in-game store data layer and integrated Google Play services, ads, and leaderboards.

03 / TOOLKIT

Systems that scale.

The core skills I bring to a Unity team, and the tools I build to make the next project easier.

Gameplay & architecture

Unity, C#, .NET, event-driven systems, ScriptableObjects, state machines, Minimax / Alpha-Beta

UI & multiplayer

Unity UI / Canvas, reusable interfaces, Photon Fusion, Photon Quantum, client/server sync

Performance & delivery

Unity Profiler, Addressables, texture/mesh compression, Android, Steam, WebGL, Git, REST APIs

editor tool

Texture & mesh compression tools

Editor tools that reduce texture and mesh sizes across a project, helping control web and mobile build sizes without manual per-asset work.

ui framework

Adaptive UI system

Generic framework that adapts to context — button count, field text, colour, width, and resolution — removing the need to rebuild interfaces per screen or platform.

Explore the full technical toolkit

Engines & Languages

  • Unity 3D / 2D
  • Unity 6
  • C#
  • .NET

Multiplayer & Netcode

  • Photon Fusion
  • Photon Quantum
  • Client/server sync
  • State synchronisation

Gameplay & AI

  • Gameplay systems
  • Minimax / Alpha-Beta
  • Animator
  • VFX / SFX
  • Physics

UI Systems

  • Unity UI / Canvas
  • Responsive layouts
  • Reusable components
  • UI/gameplay separation

Architecture & Patterns

  • OOP
  • SOLID
  • Event-driven
  • ScriptableObjects
  • State machines
  • Modular frameworks

Performance & Tooling

  • Unity Profiler
  • Texture & mesh compression
  • Addressables
  • Build size & memory
  • Editor tooling

Platforms & Integration

  • Android
  • Google Play
  • Steam
  • WebGL
  • REST APIs
  • JSON
  • Ad networks
  • Leaderboards

Workflow

  • Git / GitHub / GitLab
  • Agile (Scrum / Kanban)
  • Jira
  • Notion

04 / NEXT CHAPTER

Have a game
to build?

Unity gameplay and UI engineering roles in mobile, hypercasual, and puzzle games. Full-time or contract.

Tunis, Tunisia · Remote on EU/GMT hours

chamakhiseif@gmail.com

Find me elsewhere

Education

Bachelor's in Video Game DevelopmentISAMM, Manouba · 2019–2022

Computer ScienceIbn Khaldoun High School · 2016–2017

Languages

Arabic Native · English Professional · French Basic